By Rob N
Click here for Part I.
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It doesn’t take him long before he encounters a battleship belonging to the church that easily overpowers him. Inside are thousands of prisoners – alien life-forms who don’t conform to the approved standard of this religion (that being the human bipedal form made in the image of the Magus). Adam helps them break free and in doing so gains a companion for the remainder of his quest – a light-hearted, wise-cracking troll called Pip – and learns that the gemstone on his forehead possesses the power to drain a man’s soul. This it does when Adam fights the ship’s Captain, Autoclycus, who turns out to be a noble man that sincerely believes he is bringing peace and order to the universe. Adam is horrified to learn that having unwittingly ‘killed’ the man, the essence of his victim’s soul now lives on inside his vampiric gemstone. Sadly for Adam, as time goes on, the stone forces him to kill more and more people in order to feed itself.
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By now Adam has learnt the truth about the Magus. The God of the Universal Church of Truth is in fact Adam’s future self who travelled back in time to found the religion 5,000 years ago. Not only that, but the Magus has manipulated events to ensure Adam will try to confront him, for it appears that Adam is doomed to follow a path that is already set in stone. He will attempt to stop the Magus, but in trying will set in motion the events that will ultimately create the Magus and establish his 5,000 year legacy of conquest. Adam comes to realise also that the Magus has created a peace of sorts. The empire stands for order and life, a point that will weigh heavily on his conscience very soon.
Having made his way to the capital of this Theocracy, Warlock encounters the Matriarch – a sexy femme fatale who runs the church in the Magus’s name. She tries to tempt Adam into supporting her ambitions, pointing out that they could replace his future self and rule a vast empire together. Adam resists and incurs her wrath. He is captured again but this time his enemies try to brainwash him. Hallucinating, he undergoes a psychedelic fantasy, infamous in the history of Bronze Age comics for being a less than subtle satire of Marvel itself. In a memorable sequence, Adam finds himself in a Ditko-like universe populated by miserable clowns modelled on writers and editors who worked for the House of Ideas. They toil unceasingly, building huge piles of stinking rubbish because that’s the way things are always done at the publishing company. As Adam watches, the mountains of garbage eventually collapse, undermined by a few diamonds in amongst the muck. “Someone keeps putting it in there when we're not looking,” says one of the editorial clowns, obviously annoyed that Marvel’s quality control can’t totally eradicate originality and good writing from its drone-like processes. The story goes that the satire was obvious to anyone who worked within Marvel, but that Jim Starlin used to deliberately submit his finished pages so close to the deadline each issue that there simply wasn’t time for the editorial department to tell him to change anything. By the time the likes of Roy Thomas noticed, the comic had already been printed.
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Now the Magus shows himself for the first time, confronting and taunting Adam and his allies. Everything is pre-ordained claims the demigod, as he has seen all this happen before when he was still Adam Warlock, struggling vainly against his future self. As the stakes grow more serious, and as all the dominoes seem to fall into place, Adam begins to suspect that the only way he is going to break this cycle is to do the unthinkable, and kill his (near) future self before he can become a world conquering monster. But that of course will mean his own death. What happens next is that rare thing in comics – a satisfying conclusion that plays out beyond the confines of the Magus story, to the end of Starlin’s short-lived run. Due to the changing fortunes of the title, the last two parts of Starlin’s epic appeared in the guise of an Avengers annual and a Marvel Two-In-One annual (see the checklist at the end of this piece).
Starlin’s run was unusual as it was an early example of a proper ‘auteur’ work in Marvel comics. As both writer and artist, and with minimal editorial control exercised by others, Starlin had a degree of creative freedom that other writers and artists could only envy. The series was to establish his reputation as an author of cosmic storylines that he carries with him to this day.
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Strange Tales #178 to #181
Warlock #9 to #15
Marvel Team Up #55 (of minor, inconsequential interest)
Avengers Annual #7
Marvel Two-In-One Annual #2
Warlock #9 to #15
Marvel Team Up #55 (of minor, inconsequential interest)
Avengers Annual #7
Marvel Two-In-One Annual #2
The complete collection is available as a reassuringly expensive Hardback reprint: Marvel Masterworks Warlock Volume 2 (RRP £45.00), for those who sneer at the possibility of a double dip recession.
2 comments:
I really enjoy it when Paradox kicks it old school like this. I enjoyed this two-parter and it's got me eager to reread these issues. Good stuff!
Cheers,
Andrew
ComicsBronzeAge.com
We just need to convince Rob to delve into his back issue collection more often!
I've got several of these issues in my rather ridiculously over-sized 'to read' pile and after this article I think I'll have to go track down the missing issues.
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